The other day, I demo'ed Kent Beck's "Money" example in a Lunch and Learn session.
Even though participation was very thin (for a variety of scheduling challenges), the people who did attend found the session useful. This was heartening.
I test-drove the "Money" example equivalent to the first 11 chapters of Kent Beck's book . There were some variations: I added a test-for-instanceof-based-equality, asserting that a ClassCastException was thrown when Dollars were compared to Euros. Later, when the instanceof operator in the equals() method was replaced with the domain concept of "currency", I test-drove this change by modifying the test-for-instanceof-based-equality to a test-for-currency-based-equality. This new test asserted that no exceptions were thrown when Dollars were compared to Euros.
The other variations dealt with the natural ebb and flow of the demands of an eager (though small) audience: I took detours -- even to dead-ends -- to answer questions and demonstrate principles. I allowed the audience to direct some of the refactorings: we replaced the calls to Dollar() and Euro() constructors with calls to factory methods in Money class much earlier than in the book, based on their familiarity with the principle of separating creation of objects from their usage. And, of course, I made the example more contemporary: I replaced Francs with Euros. This latter change had the effect of inverting the exchange rate from 1 Dollar = 2 Francs (in the book) to 2 Dollars = 1 Euro; which is a fairly close approximation of current reality.
The feedback from the small audience was generous: it was mostly 4's and 5's (on a 5-point scale, 5 being highest). I would have liked to do it differently (and hopefully better) in the following ways:
1. Test Driving all the way to the end of the Money example. This corresponds to chapter 16 (chapter 17 is the retrospective). I believe I'd have needed about 20 more minutes to do these five remaining chapters.
2. Demonstrating code coverage more often. I switched to the Eclemma coverage window not often enough.
3. Being more deliberate and thoughtful (rather than speedy and mechanical) in test-driving some of the changes.
I do realize that even the items on this short wish-list have built-in conflicts. But then, crafting software is all about finding serene compromises amongst conflicts.
 Test-Driven Development By Example, by Kent Beck